Starting in March 2016, Wrecked Angle Studios was created by a group of University students, consisting of a number of arts and computer software engineering majors.
Throughout those early months, the team flourished, beginning work on its first title, Nova Flow. After the promising phases of development at the alpha and beta level,
the team took Nova Flow to show at PAX Australia 2016 which was met with exceptional feedback.
Following the success of PAX, the team moved into building the company up, with its focus entirely on the rebranding and launching of its debut
title Nova Flow on Steam™ in March, 2018.
For more information on the team, you can always check out our Press-Kit.
Our currently released and in-development titles
Blue. Red. Yellow. Speed. Leap. Grip.
In this world, velocity is synesthetic-kinaesthetic as the rhythm of your body attunes to the colours pulsing from your Nova Cannon
Nova Flow is a first-person speedrunner influenced by the Mirror's Edge and Portal series. At its heart, Nova Flow has been made as a suitable first dabble with the speedrunning genre.
Using the Nova Cannon to change the colours of platforms, the player navigates the metallic mundi as quickly as possible.
The Rules are Simple:
- Blue Accelerates
- Red Bounces
- Yellow Sticks
Through focused practice the optimal colours of the level are revealed and its fundamental rhythm takes shape.
For the most skilled of players, this architectual opera resonates through rapid adjustment of finger and thumb, as colour, sound and movement become one.
Nova Flow provides for its players a welcoming introduction to the speedrunning and platforming genres. Its simple movement system is coupled with more complex interactions that marry together to give the player a rapidly rhythmic experience.
What you can expect from playing Nova Flow
- A lengthy single player experience through its 40 levels
- Speedrunner Modes
- Mechanic Focused gameplay
- Online Leaderboards - To get that competitive blood really flowing
March 16, 2018
Get it on Steam™ here.
Unfortunately we currently have things under wraps on our next project. Best to check back later!